Jak zrobić nowego potwora?
1. OTS\data\monster
2. Tworzysz tam plik XML i dodajesz zawartość do pliku z np. Wyrm.xml
3. Zapisujesz, jako nazwa danego potwora.
4. Dodajesz odpowiednią linijkę do data\monster\monsters.xml np.
<monster name="Wyrm" file="Wyrm.xml"/>
___---*---___
Earth Elemental.xml
<?xml version="1.0" encoding="UTF-8"?> <monster name="Earth Elemental" nameDescription="an earth elemental" race="undead" experience="450" species="earth" speed="180" manacost="0"> <health now="650" max="650"/> <look type="285" corpse="8839"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="1"/> </flags> <attacks> <attack name="melee" interval="2000" skill="70" attack="65"/> <attack name="physical" interval="2000" chance="15" range="7" min="-25" max="-165"> <attribute key="shootEffect" value="largerock"/> </attack> <attack name="poisoncoditiion" interval="1000" chance="10" length="5" spread="0" min="0" max="-30"> <attribute key="areaEffect" value="smallplants"/> </attack> <attack name="poisoncondition" interval="1000" chance="8" radius="2" target="0" min="0" max="-20"> <attribute key="areaEffect" value="bigplants"/> </attack> <attack name="speed" interval="2000" chance="11" range="7" speedchange="-450" duration="4000"> <attribute key="areaEffect" value="redshimmer"/> </attacks> <defenses armor="17" defense="18"/> <elements> <element deathPercent="-20"/> <element icePercent="-20"/> <element physicalPercent="-20"/> <element holyPercent="-20"/> <element firePercent="25"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> <immunity earth="1"/> <immunity energy="1"/> </immunities> <loot> <item id="2148" countmax="44" chance1="100000" chancemax="0"/> <item id="7850" countmax="3" chance1="6000" chancemax="0"/> <item id="1294" countmax="9" chance1="9000" chancemax="0"/> <item id="7732" countmax="2" chance1="1000" chancemax="0"/> </loot> </monster>
Wyrm.xml
<?xml version="1.0" encoding="UTF-8"?> <monster name="Wyrm" nameDescription="a wyrm" race="blood" species="fire" experience="1450" speed="300" manacost="0"> <health now="1825" max="1825"/> <look type="291" corpse="8847"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="1"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-214"/> <attack name="physical" interval="2000" chance="25" range="7" radius="4" target="1" min="-70" max="-170"> <attribute key="shootEffect" value="energy"/> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="energycondition" interval="2000" chance="36" radius="3" target="0" min="-100" max="-220"> <attribute key="areaEffect" value="energy"/> </attack> <attack name="physical" interval="3000" chance="50" length="7" spread="3" min="-10" max="-144"> <attribute key="areaEffect" value="poff"/> </attack> </attacks> <defenses armor="30" defense="31"> <defense name="healing" interval="6000" chance="65" min="25" max="75"/> <attribute key="areaEffect" value="blueshimmer"/> </defenses> <immunities> <immunity energy="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="GRRR!"/> <voice sentence="GROOOOAAAAAAAAR!"/> </voices> <loot> <item id="2672" countmax="3" chance1="9000" chancemax="0"/> <item id="2148" countmax="200" chance1="6000" chancemax="0"/> <item id="2647" chance="1222"/> <item id="8777" chance="1990"/> <item id="2546" countmax="10" chance1="6000" chancemax="0"/> <item id="1987" chance="10000"> <inside> <item id="2148" countmax="200" chance1="100000" chancemax="0"/> <item id="7430" chance="1554"/> <item id="7588" chance="5332"/> <item id="8827" chance="3999"/> </inside> </item> </loot> </monster>
Sea Serpent.xml
<?xml version="1.0" encoding="UTF-8"?> <monster name="Sea Serpent" nameDescription="a sea serpent" race="blood" experience="2300" speed="658" manacost="390"> <health now="3200" max="3200"/> <look type="275" head="0" body="0" legs="0" feet="0" corpse="4370"/> <targetchange interval="2000" chance="50"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="0"/> <flag runonhealth="300"/> </flags> <attacks> <attack name="melee" interval="2000" skill="75" attack="70"/> <attack name="earth" interval="1000" chance="8" length="9" spread="3" min="-60" max="-275"> <attribute key="areaEffect" value="bigplants"/> </attack> <attack name="ice" interval="1000" chance="10" length="9" spread="3" min="-120" max="-300"> <attribute key="areaEffect" value="icearea"/> </attack> <attack name="drown" interval="1000" chance="11" radius="4" target ="1" min ="-15" max="-20"> <attribute key="areaEffect" value="bluebubble"/> </attack> </attacks> <defenses armor="16" defense="25"> <defense name="healing" interval="1000" chance="25" min="50" max="150"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity ice="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="3000" chance="200"> <voice sentence="CHHHRRRR"/> <voice sentence="HISSSS"/> </voices> <elements> <element firePercent="20"/> <element energyPercent="-15"/> <element physicalPercent="-15"/> <element deathPercent="-15"/> </elements> <loot> <item id="2148" countmax="71" chance="40000"/> -- gold coin <item id="2146" countmax="2" chance="10000"/> -- small saphire <item id="2666" countmax="4" chance="20000"/> -- meat <item id="2214" chance="10000"/> -- ring of healing <item id="7888" chance="10000"/> -- glacier amulet <item id="1987" chance="100000"> <inside> <item id="2672" countmax="5" chance="20000"/> -- dragon ham <item id="2148" countmax="80" chance="40000"/> -- gold coin <item id="8772" chance="2500"/> -- serpent coat <item id="2158" chance="5000"/> -- blue gem <item id="5741" chance="7000"/> -- skull helmet </inside> </item> </loot> </monster>
Blazing Fire Elemental.xml
<?xml version="1.0" encoding="UTF-8"?> <monster name="Blazing Fire Elemental" nameDescription="a blazing fire elemental" race="undead" experience="450" speed="190" manacost="0"> <health now="650" max="650"/> <look type="49" corpse="8870"/> <targetchange interval="2000" chance="5"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="75"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-100"/> <attack name="Great Fireball" interval="7000" chance="80" min="-110" max="-150"/> <attack name="explosion" interval="5000" chance="80" min="-65" max="-200"/> </attacks> <defenses armor="15" defense="15"/> </defenses> <elements> <element energyPercent="-20"/> <element icePercent="20"/> <element deathPercent="-20"/> </elements> <immunities> <immunity fire="1"/> </immunities> <loot> <item id="2148" countmax="40" chance="40000"/> -- gold coin <item id="7840" countmax="4" chance="30000"/> -- flaming arrow <item id="4362" chance="7500"/> -- glimmering soil </loot> </monster>
Goblin Assassin.xml
<?xml version="1.0"?> <monster name="Goblin Assassin" nameDescription="a goblin assassin" race="blood" experience="52" speed="220" manacost="360"> <health now="75" max="75"/> <look type="296" corpse="6002"/> <targetchange interval="10000" chance="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="15"/> </flags> <attacks> <attack name="melee" interval="2000" max="-15"/> <attack name="drunk" interval="5000" chance="15" duration="10000"> <attribute key="effect" value="poison"/> <attriubte key="shootEffect" value="poison"/> </attack> <attack name="physical" interval="1000" chance="9" range="6" min="-15" max="-25"> <attribute key="shootEffect" value="throwingknife"/> </attack> </attacks> <defenses armor="1"> <defense name="invisible" interval="7500" chance="10" duration="5000"> <attribute key="effect" value="blueshimmer"/> </defense> </defenses> <elements> <element energyPercent="10"/> <element earthPercent="-10"/> <element holyPercent="5"/> <element deathPercent="-15"/> </elements> <voices interval="5000" chance="10"> <voice sentence="Goblin Powahhh!"/> </voices> <loot> <item id="2148" countmax="9" chance1="100000" chancemax="0"/> <item id="2667" countmax="1" chance1="20000" chancemax="0"/> <item id="2235" chance="10000"/> <item id="2461" chance="10000"/> <item id="2230" chance="10000"/> <item id="1987" chance="100000"> <inside> <item id="1294" countmax="3" chance1="20000" chancemax="0"/> <item id="2449" chance="10000"/> <item id="2406" chance="10000"/> <item id="2559" chance="10000"/> <item id="2379" chance="10000"/> </loot> </monster>
Skeleton warrior.xml
<?xml version="1.0" encoding="UTF-8"?> <monster name="Skeleton warrior" nameDescription="a skeleton warrior" race="undead" experience="65" speed="180" manacost="350"> <health now="45" max="45"/> <look type="298" corpse="5972"/> <targetchange interval="2000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-10" max="-40"/> <attack name="life drain" interval="2000" min="-5" max="-10"> <attribute key="areaEffect" value="redshimmer"/> </attacks> <defenses armor="2" defense="9"/> </defenses> <elements> <element holyPercent="10"/> </elements> <immunities> <immunity death="1"/> </immunities> <loot> <item id="2148" countmax="15" chance1="90000" chancemax="0"/> <item id="2230" chance="3333"/> <item id="1987" chance="100000"> <inside> <item id="2398" chance="10000"/> <item id="2511" chance="5000"/> <item id="2787" countmax="3" chance1="90000" chancemax="0"/> <item id="2230" chance="2789"/> </inside> </item> </loot> </monster>
Bog Raider.xml
<?xml version="1.0" encoding="UTF-8"?> <monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="1300" speed="300" manacost="0"> <health now="800" max="800"/> <look type="299" corpse="8857"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="15"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="1"/> </flags> <attacks> <attack name="melee" interval="2000" min="-20" max="-145" poison="40"/> <attack name="life drain" interval="2000" min="-90" max="-140" target="1"> <attribute key="areaEffect" value="redshimmer"/> <attack name="physical" interval="1000" chance="40" radius="2" target="0" min="-100" max="-175"> <attribute key="areaEffect" value="smallearth"/> <attack name="paralyze" interval="3000" chance="40" target="1"> <attribute key="areaEffect" value="redshimmer"/> </attacks> <defenses armor="10" defense="15"/> <defense name="haste" interval="10000" chance="40"/> <attribute key="areaEffect" value="greenshimmer"/> <defense name="healing" interval="5000" chance="60" min="50" max="80"/> <attribute key="areaEffect" value="blueshimmer"/> </defenses> <elements> <element energyPercent="10"/> <element earthPercent="-25"/> <element icePercent="10"/> <element holyPercent="10"/> <element deathPercent="-20"/> <element firePercent="-80"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Tchhh!"/> <voice sentence="Slurp!"/> </voices> <loot> <item id="2148" countmax="121" chance1="100000" chancemax="0"/> <item id="2647" chance="5000"/> <item id="8778" chance="20000"/> <item id="8818" chance="5000"/> <item id="8376" chance="5000"/> <item id="8377" chance="30000"/> <item id="8779" chance="25000"/> <item id="8797" chance="28000"/> </loot> </monster>
Rotworm Queen.xml
<?xml version="1.0" encoding="UTF-8"?> <monster name="Rotworm Queen" nameDescription="a rotworm queen" race="blood" experience="300" speed="126" manacost="0"> <health now="85" max="85"/> <look type="295" corpse="8853"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="0"/> <flag staticattack="50"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-5" max="-80"/> </attacks> <defenses armor="10" defense="15"/> </defenses> <loot> <item id="2148" countmax="47" chance1="100000" chancemax="0"/> <item id="8877" chance="3333"/> <item id="3976" countmax="45" chance1="20000" chancemax="0"/> </inside> </item> </loot> </monster>
Cockroach.xml
<?xml version="1.0" encoding="UTF-8"?> <monster name="Cockroach" nameDescription="a cockroach" race="venom" experience="0" speed="100" manacost="0"> <health now="1" max="1"/> <look type="284" corpse="8497"/> <targetchange interval="60000" chance="0"/> <strategy attack="0" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="0"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="5"/> <flag runonhealth="1"/> </flags> <attacks> </attacks> <defenses armor="0" defense="0"/> </defenses> <immunities> <immunity poison="1"/> </immunities> <loot> <item id="8616" chance="99999"/> </loot> </monster>
Grim Reaper.xml
<?xml version="1.0" encoding="UTF-8"?> <monster name="Grim Reaper" nameDescription="a grim reaper" race="undead" experience="4500" speed="400" manacost="0"> <health now="4100" max="4100"/> <look type="300" corpse="8861"/> <targetchange interval="5000" chance="10"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="130" attack="135"/> <attack name="death" interval="1000" chance="9" range="7" min="0" max="-350"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="lifedrain" interval="1000" chance="9" length="7" spread="0" min="0" max="-600"> <attribute key="areaEffect" value="redspark"/> </attack> <attack name="physical" interval="1000" chance="8" range="7" radius="4" target="1" min="0" max="-395"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="redspark"/> </attack> <attack name="physical" interval="1000" chance="11" lenght="7" spread="3" min="0" max="-300"> <attribute key="areaEffect" value="redshimmer"/> </attack> </attacks> <defenses armor="50" defense="50"> <defense name="healing" interval="1000" chance="25" min="100" max="195"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element energyPercent="10"/> <element earthPercent="-20"/> <element icePercent="-10"/> <element holyPercent="10"/> <element deathPercent="-20"/> <element firePercent="10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Death!" yell="1"/> <voice sentence="Come a little closer!" yell="1"/> <voice sentence="The end is near!" yell="1"/> </voices> <loot> <item id="2148" countmax="98" chance="40000"/> -- gold coin <item id="2148" countmax="100" chance="40000"/> -- gold coin <item id="2152" countmax="4" chance="20000"/> -- Platinum Coin <item id="2150" countmax="3" chance="10000"/> -- small amethyst <item id="6558" chance="7500"/> -- concentrated demonic blood <item id="6500" countmax="1" chance="7500"/> -- demonic essence <item id="6300" chance="7500"/> -- death ring <item id="5909" countmax="1" chance="12500"/> -- white piece of cloth <item id="2521" chance="25000"/> -- dark shield <item id="1987" chance="100000"> <inside> <item id="5022" countmax="4" chance="40000"/> -- orichalcum pearl <item id="8795" chance="1500"/> -- skullcracker armor <item id="7418" chance="3000"/> -- nightmare blade <item id="7589" chance="5000"/> -- strong mana potion <item id="8816" chance="3333"/> -- underworld rod <item id="7591" chance="3333"/> -- ultimate health potion </inside> </item> </loot> </monster>
Wisp.xml
<?xml version="1.0" encoding="UTF-8"?> <monster name="Wisp" nameDescription="a wisp" race="undead" experience="65" speed="200" manacost="0"> <health now="115" max="115"/> <look type="294" corpse="6324"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="15"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="30"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-60"/> <attack name="life drain" interval="2000" min="-20" max="-40"> <attribute key="areaEffect" value="redshimmer"/> </attacks> <defenses armor="10" defense="15"/> <defense name="haste" interval="10000" chance="40"> <attribute key="areaEffect" value="greenshimmer"/> <defense name="healing" interval="5000" chance="60" min="25" max="75"> <attribute key="areaEffect" value="blueshimmer"/> <defense name="Invisible" interval="4000" chance="0"> <attribute key="areaEffect" value="blueshimmer"/> </defenses> <elements> <element energyPercent="-30"/> <element earthPercent="-80"/> <element deathPercent="-65"/> </elements> <immunities> <immunity physical="1"/> <immunity paralyze="1"/> <immunity drunk="1"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Crackle!"/> <voice sentence="Tsshh"/> </voices> </monster>
8.21 Demon Bosses
Golgordan:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Golgordan" nameDescription="Golgordan" race="fire" experience="10000" speed="380" manacost="0"> <health now="40000" max="40000"/> <look type="12" head="0" body="66" legs="78" feet="94" corpse="5527"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="85"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="120" attack="110"/> <attack name="death" interval="1000" chance="11" length="8" spread="0" min="-250" max="-850"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="poisoncondition" interval="1000" chance="11" length="8" spread="3" min="-200" max="-350"> <attribute key="areaEffect" value="poison"/> </attack> <attack name="physical" interval="1000" chance="13" radius="6" target ="0" min="-50" max="-755"> <attribute key="areaEffect" value="groundshaker"/> </attack> <attack name="fire" interval="1000" chance="12" radius="7" target="1" min="-50" max="-300"> <attribute key="areaEffect" value="firearea"/> </attack> </attacks> <defenses armor="70" defense="65"> <defense name="healing" interval="1000" chance="14" min="400" max="700"> <attribute key="areaEffect" value="greenshimmer"/> </defense> <defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element icePercent="20"/> <element holyPercent="-10"/> <element deathPercent="-20"/> <element firePercent="20"/> </elements> <immunities> <immunity death="1" <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Be prepared for the day my masters will come for you!" yell="1"/> <voice sentence="I might reward you for killing my brother ~ with a swift dead!" yell="1"/> <voice sentence="FLAWLESS VICTORY!" yell="1"/> </voices> <loot> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2160" countmax="3" chance1="100000" chancemax="0"/> <item id="2143" countmax="15" chance1="3015" chancemax="0"/> --White pearl <item id="2514" chance="1650"/> --mastermind shield <item id="7590" chance="7000"/> --great mana potion <item id="7591" chance="7000"/> --great health potion <item id="1987" chance="100000"> <inside> <item id="7431" chance="1400"/> --Demonbone <item id="2421" chance="1100"/> --thunder hammer <item id="7368" countmax="25" chance="100000"/> --stars </inside> </item> </loot> </monster>
Ushuriel:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Ushuriel" nameDescription="Ushuriel" race="fire" experience="2250" speed="380" manacost="0"> <health now="30000" max="30000"/> <look type="12" head="0" body="66" legs="78" feet="94" corpse="5527"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="85"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="130" attack="150"/> <attack name="death" interval="1000" chance="10" length="8" spread="0" min="-250" max="-500"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="physical" interval="1000" chance="8" radius="4" target="1" min="-250" max="-760"> <attribute key="areaEffect" value="mortarea"/> <attribute key="shootEffect" value="death"/> </attack> <attack name="poison" interval="1000" chance="9" length="8" spread="3" min="-200" max="-585"> <attribute key="areaEffect" value="poison"/> </attack> <attack name="ice" interval="1000" chance="14" radius="7" target ="0" min="-50" max="-430"> <attribute key="areaEffect" value="icetornado"/> </attack> <attack name="drunk" interval="1000" chance="11" radius="8" target="0"> <attribute key="areaEffect" value="purplenote"/> </attack> <attack name="energycondition" interval="1000" chance="6" radius="4" target="0"> <attribute key="areaEffect" value="energyarea"/> </attack> </attacks> <defenses armor="50" defense="50"> <defense name="healing" interval="1000" chance="12" min="400" max="600"> <attribute key="areaEffect" value="greenshimmer"/> </defense> <defense name="speed" interval="1000" chance="4" speedchange="400" duration="7000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="" yell="1"/> <voice sentence="" yell="1"/> <voice sentence="FLAWLESS VICTORY!" yell="1"/> </voices> <loot> </loot> </monster>
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Fajny poradnik
Ale nie wiem czy twój ,bo i tak nie widziałem go na żadnym forum
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Nie poradnik Monstery... To sa zlepki znalezionych monsterow z roznych forum...
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A
Hehe :d
A tak wogole za co mozna dostac VIPA ?
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