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#1 01-11-2008 13:56:28

KSY

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Zarejestrowany: 29-10-2008
Posty: 56

[8.2-8.21] [Monsters] Update 2008

Jak zrobić nowego potwora?
1. OTS\data\monster
2. Tworzysz tam plik XML i dodajesz zawartość do pliku z np. Wyrm.xml
3. Zapisujesz, jako nazwa danego potwora.
4. Dodajesz odpowiednią linijkę do data\monster\monsters.xml np.

<monster name="Wyrm" file="Wyrm.xml"/>

___---*---___

Earth Elemental.xml

Kod:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Earth Elemental" nameDescription="an earth elemental" race="undead" experience="450" species="earth" speed="180" manacost="0">
    <health now="650" max="650"/>
    <look type="285" corpse="8839"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
    </flags>
    <attacks>
             <attack name="melee" interval="2000" skill="70" attack="65"/>
    <attack name="physical" interval="2000" chance="15" range="7" min="-25" max="-165">
        <attribute key="shootEffect" value="largerock"/>
            </attack>
    <attack name="poisoncoditiion" interval="1000" chance="10" length="5" spread="0" min="0" max="-30">
        <attribute key="areaEffect" value="smallplants"/>
            </attack>
    <attack name="poisoncondition" interval="1000" chance="8" radius="2" target="0" min="0" max="-20">
              <attribute key="areaEffect" value="bigplants"/>
               </attack>
    <attack name="speed" interval="2000" chance="11" range="7" speedchange="-450" duration="4000">
        <attribute key="areaEffect" value="redshimmer"/>
    </attacks>
    <defenses armor="17" defense="18"/>
    <elements>
     <element deathPercent="-20"/>
     <element icePercent="-20"/>
     <element physicalPercent="-20"/>
     <element holyPercent="-20"/>
     <element firePercent="25"/>
    </elements>
    <immunities>
      <immunity paralyze="1"/>
      <immunity invisible="1"/>
      <immunity earth="1"/>
      <immunity energy="1"/>
    </immunities>
    <loot>
      <item id="2148" countmax="44" chance1="100000" chancemax="0"/>
      <item id="7850" countmax="3" chance1="6000" chancemax="0"/>
      <item id="1294" countmax="9" chance1="9000" chancemax="0"/>
      <item id="7732" countmax="2" chance1="1000" chancemax="0"/>
    </loot>
  </monster>

Wyrm.xml

Kod:

<?xml version="1.0" encoding="UTF-8"?> 
  <monster name="Wyrm" nameDescription="a wyrm" race="blood" species="fire" experience="1450" speed="300" manacost="0"> 
    <health now="1825" max="1825"/> 
    <look type="291" corpse="8847"/> 
    <targetchange interval="60000" chance="0"/> 
    <strategy attack="100" defense="0"/> 
    <flags> 
      <flag summonable="0"/> 
      <flag attackable="1"/> 
      <flag hostile="1"/> 
      <flag illusionable="0"/> 
      <flag convinceable="0"/> 
      <flag pushable="0"/> 
      <flag canpushitems="1"/> 
      <flag staticattack="50"/> 
      <flag lightlevel="0"/> 
      <flag lightcolor="0"/> 
      <flag targetdistance="1"/> 
      <flag runonhealth="1"/> 
    </flags> 
 <attacks> 
    <attack name="melee" interval="2000" min="-0" max="-214"/> 
    <attack name="physical" interval="2000" chance="25" range="7" radius="4" target="1" min="-70" max="-170"> 
      <attribute key="shootEffect" value="energy"/> 
      <attribute key="areaEffect" value="blackspark"/> 
    </attack> 
    <attack name="energycondition" interval="2000" chance="36" radius="3" target="0" min="-100" max="-220"> 
        <attribute key="areaEffect" value="energy"/> 
    </attack> 
    <attack name="physical" interval="3000" chance="50" length="7" spread="3" min="-10" max="-144"> 
        <attribute key="areaEffect" value="poff"/> 
    </attack> 
 </attacks> 
    <defenses armor="30" defense="31"> 
      <defense name="healing" interval="6000" chance="65" min="25" max="75"/> 
      <attribute key="areaEffect" value="blueshimmer"/> 
    </defenses> 
    <immunities> 
      <immunity energy="1"/> 
      <immunity paralyze="1"/> 
      <immunity invisible="1"/> 
    </immunities> 
    <voices interval="2000" chance="5"> 
      <voice sentence="GRRR!"/> 
      <voice sentence="GROOOOAAAAAAAAR!"/> 
    </voices> 
    <loot> 
      <item id="2672" countmax="3" chance1="9000" chancemax="0"/> 
      <item id="2148" countmax="200" chance1="6000" chancemax="0"/> 
      <item id="2647" chance="1222"/> 
      <item id="8777" chance="1990"/> 
      <item id="2546" countmax="10" chance1="6000" chancemax="0"/> 
      <item id="1987" chance="10000"> 
        <inside> 
          <item id="2148" countmax="200" chance1="100000" chancemax="0"/> 
          <item id="7430" chance="1554"/> 
          <item id="7588" chance="5332"/> 
          <item id="8827" chance="3999"/> 
        </inside> 
      </item> 
    </loot> 
  </monster>

Sea Serpent.xml

Kod:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Sea Serpent" nameDescription="a sea serpent" race="blood" experience="2300" speed="658" manacost="390">
    <health now="3200" max="3200"/>
    <look type="275" head="0" body="0" legs="0" feet="0" corpse="4370"/>
    <targetchange interval="2000" chance="50"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="0"/>
        <flag runonhealth="300"/>
    </flags>
    <attacks>
    <attack name="melee" interval="2000" skill="75" attack="70"/>
    <attack name="earth" interval="1000" chance="8" length="9" spread="3" min="-60" max="-275">
        <attribute key="areaEffect" value="bigplants"/>
    </attack>
    <attack name="ice" interval="1000" chance="10" length="9" spread="3" min="-120" max="-300">
        <attribute key="areaEffect" value="icearea"/>
    </attack>
    <attack name="drown" interval="1000" chance="11" radius="4" target ="1" min ="-15" max="-20">
        <attribute key="areaEffect" value="bluebubble"/>
    </attack>
    </attacks>
  <defenses armor="16" defense="25">
    <defense name="healing" interval="1000" chance="25" min="50" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    </defenses>
    <immunities>
        <immunity ice="1"/>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <voices interval="3000" chance="200">
        <voice sentence="CHHHRRRR"/>
        <voice sentence="HISSSS"/>
    </voices>
    <elements>
        <element firePercent="20"/>
        <element energyPercent="-15"/>
        <element physicalPercent="-15"/>
        <element deathPercent="-15"/>
    </elements>
  <loot>
    <item id="2148" countmax="71" chance="40000"/>    -- gold coin
    <item id="2146" countmax="2" chance="10000"/>    -- small saphire
    <item id="2666" countmax="4" chance="20000"/>    -- meat
    <item id="2214" chance="10000"/>            -- ring of healing
    <item id="7888" chance="10000"/>            -- glacier amulet
    <item id="1987" chance="100000">
    <inside>
      <item id="2672" countmax="5" chance="20000"/>    -- dragon ham
      <item id="2148" countmax="80" chance="40000"/>    -- gold coin
      <item id="8772" chance="2500"/>            -- serpent coat
      <item id="2158" chance="5000"/>            -- blue gem
      <item id="5741" chance="7000"/>            -- skull helmet
    </inside>
    </item>
</loot>
</monster>

Blazing Fire Elemental.xml

Kod:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Blazing Fire Elemental" nameDescription="a blazing fire elemental" race="undead" experience="450" speed="190" manacost="0">
    <health now="650" max="650"/>
    <look type="49" corpse="8870"/>
    <targetchange interval="2000" chance="5"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag staticattack="75"/>
        <flag lightlevel="0"/>
        <flag lightcolor="0"/>
        <flag targetdistance="1"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" min="-0" max="-100"/>
        <attack name="Great Fireball" interval="7000" chance="80" min="-110" max="-150"/>
        <attack name="explosion" interval="5000" chance="80" min="-65" max="-200"/>
    </attacks>
    <defenses armor="15" defense="15"/>
            </defenses>
    <elements>
        <element energyPercent="-20"/>
        <element icePercent="20"/>
        <element deathPercent="-20"/>
    </elements>
    <immunities>
        <immunity fire="1"/>
    </immunities>
    <loot>
        <item id="2148" countmax="40" chance="40000"/>    -- gold coin
        <item id="7840" countmax="4" chance="30000"/>    -- flaming arrow
        <item id="4362" chance="7500"/>            -- glimmering soil
    </loot>
</monster>

Goblin Assassin.xml

Kod:

<?xml version="1.0"?>
<monster name="Goblin Assassin" nameDescription="a goblin assassin" race="blood" experience="52" speed="220" manacost="360">
    <health now="75" max="75"/>
    <look type="296" corpse="6002"/>
    <targetchange interval="10000" chance="0"/>
    <flags>
        <flag summonable="1"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="1"/>
        <flag convinceable="1"/>
        <flag pushable="1"/>
        <flag canpushitems="0"/>
        <flag canpushcreatures="0"/>
        <flag targetdistance="1"/>
        <flag staticattack="90"/>
        <flag runonhealth="15"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" max="-15"/>
        <attack name="drunk" interval="5000" chance="15" duration="10000">
            <attribute key="effect" value="poison"/>
            <attriubte key="shootEffect" value="poison"/>
        </attack>
        <attack name="physical" interval="1000" chance="9" range="6" min="-15" max="-25">
            <attribute key="shootEffect" value="throwingknife"/>
        </attack>
    </attacks>
    <defenses armor="1">
        <defense name="invisible" interval="7500" chance="10" duration="5000">
            <attribute key="effect" value="blueshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element energyPercent="10"/>
        <element earthPercent="-10"/>
        <element holyPercent="5"/>
        <element deathPercent="-15"/>
    </elements>
    <voices interval="5000" chance="10">
        <voice sentence="Goblin Powahhh!"/>
    </voices>
    <loot>
        <item id="2148" countmax="9" chance1="100000" chancemax="0"/>
        <item id="2667" countmax="1" chance1="20000" chancemax="0"/>
        <item id="2235" chance="10000"/>
        <item id="2461" chance="10000"/>
        <item id="2230" chance="10000"/>
        <item id="1987" chance="100000">
                          <inside>
                           <item id="1294" countmax="3" chance1="20000" chancemax="0"/>
            <item id="2449" chance="10000"/>
            <item id="2406" chance="10000"/>
            <item id="2559" chance="10000"/>
            <item id="2379" chance="10000"/>
    </loot>
</monster>

Skeleton warrior.xml

Kod:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Skeleton warrior" nameDescription="a skeleton warrior" race="undead" experience="65" speed="180" manacost="350">
  <health now="45" max="45"/>
  <look type="298" corpse="5972"/>
  <targetchange interval="2000" chance="0"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="1"/>
    <flag pushable="0"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
      <attack name="melee" interval="2000" min="-10" max="-40"/>
      <attack name="life drain" interval="2000" min="-5" max="-10">
             <attribute key="areaEffect" value="redshimmer"/>
  </attacks>
  <defenses armor="2" defense="9"/>
</defenses>
    <elements>
        <element holyPercent="10"/>
    </elements>
  <immunities>
    <immunity death="1"/>
  </immunities>
  <loot>
    <item id="2148" countmax="15" chance1="90000" chancemax="0"/>
    <item id="2230" chance="3333"/>
    <item id="1987" chance="100000">
      <inside>
        <item id="2398" chance="10000"/>
        <item id="2511" chance="5000"/>
        <item id="2787" countmax="3" chance1="90000" chancemax="0"/>
        <item id="2230" chance="2789"/>
      </inside>
    </item>
  </loot>
</monster>

Bog Raider.xml

Kod:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="1300" speed="300" manacost="0">
    <health now="800" max="800"/>
    <look type="299" corpse="8857"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="15"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-20" max="-145" poison="40"/>
      <attack name="life drain" interval="2000" min="-90" max="-140" target="1">
             <attribute key="areaEffect" value="redshimmer"/>
      <attack name="physical" interval="1000" chance="40" radius="2" target="0" min="-100" max="-175">
             <attribute key="areaEffect" value="smallearth"/>
      <attack name="paralyze" interval="3000" chance="40" target="1">
             <attribute key="areaEffect" value="redshimmer"/>
    </attacks>
<defenses armor="10" defense="15"/>
    <defense name="haste" interval="10000" chance="40"/>
             <attribute key="areaEffect" value="greenshimmer"/>
    <defense name="healing" interval="5000" chance="60" min="50" max="80"/>
             <attribute key="areaEffect" value="blueshimmer"/>
</defenses>
    <elements>
        <element energyPercent="10"/>
        <element earthPercent="-25"/>
        <element icePercent="10"/>
        <element holyPercent="10"/>
        <element deathPercent="-20"/>
        <element firePercent="-80"/>
    </elements>
    <immunities>
      <immunity paralyze="1"/>
      <immunity invisible="1"/>
    </immunities>
    <voices interval="2000" chance="5">
      <voice sentence="Tchhh!"/>
      <voice sentence="Slurp!"/>
    </voices>
  <loot>
    <item id="2148" countmax="121" chance1="100000" chancemax="0"/>
    <item id="2647" chance="5000"/>
    <item id="8778" chance="20000"/>
    <item id="8818" chance="5000"/>
    <item id="8376" chance="5000"/>
    <item id="8377" chance="30000"/>
    <item id="8779" chance="25000"/>
    <item id="8797" chance="28000"/>
  </loot>
  </monster>

Rotworm Queen.xml

Kod:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Rotworm Queen" nameDescription="a rotworm queen" race="blood" experience="300" speed="126" manacost="0">
    <health now="85" max="85"/>
    <look type="295" corpse="8853"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="0"/>
      <flag staticattack="50"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-5" max="-80"/>
    </attacks>
    <defenses armor="10" defense="15"/>
</defenses>
    <loot>
      <item id="2148" countmax="47" chance1="100000" chancemax="0"/>
      <item id="8877" chance="3333"/> 
      <item id="3976" countmax="45" chance1="20000" chancemax="0"/>
        </inside>
      </item>
    </loot>
  </monster>

Cockroach.xml

Kod:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Cockroach" nameDescription="a cockroach" race="venom" experience="0" speed="100" manacost="0">
    <health now="1" max="1"/>
    <look type="284" corpse="8497"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="0" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="0"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="1"/>
      <flag canpushitems="0"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="5"/>
      <flag runonhealth="1"/>
    </flags>
    <attacks>
    </attacks>
    <defenses armor="0" defense="0"/>
</defenses>
    <immunities>
      <immunity poison="1"/>
    </immunities>
    <loot>
    <item id="8616" chance="99999"/>
    </loot>
  </monster>

Grim Reaper.xml

Kod:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Grim Reaper" nameDescription="a grim reaper" race="undead" experience="4500" speed="400" manacost="0">
  <health now="4100" max="4100"/>
  <look type="300" corpse="8861"/>
  <targetchange interval="5000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
      <attack name="melee" interval="2000" skill="130" attack="135"/>
    <attack name="death" interval="1000" chance="9" range="7" min="0" max="-350">
        <attribute key="shootEffect" value="suddendeath"/>
              <attribute key="areaEffect" value="mortarea"/>
        </attack>
    <attack name="lifedrain" interval="1000" chance="9" length="7" spread="0" min="0" max="-600">
        <attribute key="areaEffect" value="redspark"/>
    </attack>
    <attack name="physical" interval="1000" chance="8" range="7" radius="4" target="1" min="0" max="-395">
        <attribute key="shootEffect" value="fire"/>
              <attribute key="areaEffect" value="redspark"/>
       </attack>
    <attack name="physical" interval="1000" chance="11" lenght="7" spread="3" min="0" max="-300">
        <attribute key="areaEffect" value="redshimmer"/>
    </attack>
  </attacks>
  <defenses armor="50" defense="50">
    <defense name="healing" interval="1000" chance="25" min="100" max="195">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
    <elements>
        <element energyPercent="10"/>
        <element earthPercent="-20"/>
        <element icePercent="-10"/>
        <element holyPercent="10"/>
        <element deathPercent="-20"/>
        <element firePercent="10"/>
    </elements>
  <immunities>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Death!" yell="1"/>
    <voice sentence="Come a little closer!" yell="1"/>
    <voice sentence="The end is near!" yell="1"/>
  </voices>
 <loot>
    <item id="2148" countmax="98" chance="40000"/>    -- gold coin
    <item id="2148" countmax="100" chance="40000"/>    -- gold coin
    <item id="2152" countmax="4" chance="20000"/>    -- Platinum Coin
    <item id="2150" countmax="3" chance="10000"/>    -- small amethyst
    <item id="6558" chance="7500"/>                -- concentrated demonic blood
    <item id="6500" countmax="1" chance="7500"/>    -- demonic essence
    <item id="6300" chance="7500"/>                -- death ring
    <item id="5909" countmax="1" chance="12500"/>    -- white piece of cloth
    <item id="2521" chance="25000"/>            -- dark shield
    <item id="1987" chance="100000">
            <inside>
    <item id="5022" countmax="4" chance="40000"/>    -- orichalcum pearl
    <item id="8795" chance="1500"/>            -- skullcracker armor
    <item id="7418" chance="3000"/>            -- nightmare blade
    <item id="7589" chance="5000"/>            -- strong mana potion
    <item id="8816" chance="3333"/>            -- underworld rod
    <item id="7591" chance="3333"/>            -- ultimate health potion
        </inside>
        </item>
 </loot>
</monster>

Wisp.xml

Kod:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Wisp" nameDescription="a wisp" race="undead" experience="65" speed="200" manacost="0">
    <health now="115" max="115"/>
    <look type="294" corpse="6324"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="1"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="15"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="30"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-0" max="-60"/>
      <attack name="life drain" interval="2000" min="-20" max="-40">
    <attribute key="areaEffect" value="redshimmer"/>
    </attacks>
    <defenses armor="10" defense="15"/>
    <defense name="haste" interval="10000" chance="40">
    <attribute key="areaEffect" value="greenshimmer"/>
    <defense name="healing" interval="5000" chance="60" min="25" max="75">
    <attribute key="areaEffect" value="blueshimmer"/>
    <defense name="Invisible" interval="4000" chance="0">
    <attribute key="areaEffect" value="blueshimmer"/>
</defenses>
    <elements>
        <element energyPercent="-30"/>
        <element earthPercent="-80"/>
        <element deathPercent="-65"/>
    </elements>
    <immunities>
      <immunity physical="1"/>
      <immunity paralyze="1"/>
      <immunity drunk="1"/>
    </immunities>
    <voices interval="2000" chance="5">
      <voice sentence="Crackle!"/>
      <voice sentence="Tsshh"/>
    </voices>
  </monster>

8.21 Demon Bosses
Golgordan:

Kod:

 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Golgordan" nameDescription="Golgordan" race="fire" experience="10000" speed="380" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="0" body="66" legs="78" feet="94" corpse="5527"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
    <attack name="melee" interval="2000" skill="120" attack="110"/>
    <attack name="death" interval="1000" chance="11" length="8" spread="0" min="-250" max="-850">
        <attribute key="areaEffect" value="mortarea"/>
            </attack>
    <attack name="poisoncondition" interval="1000" chance="11" length="8" spread="3" min="-200" max="-350">
        <attribute key="areaEffect" value="poison"/>
            </attack>
    <attack name="physical" interval="1000" chance="13" radius="6" target ="0" min="-50" max="-755">
        <attribute key="areaEffect" value="groundshaker"/>
            </attack>
    <attack name="fire" interval="1000" chance="12" radius="7" target="1" min="-50" max="-300">
        <attribute key="areaEffect" value="firearea"/>
            </attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="1000" chance="14" min="400" max="700">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
    <element icePercent="20"/>
    <element holyPercent="-10"/>
    <element deathPercent="-20"/>
    <element firePercent="20"/>
</elements>
<immunities>
<immunity death="1"
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Be prepared for the day my masters will come for you!" yell="1"/>
<voice sentence="I might reward you for killing my brother ~ with a swift dead!" yell="1"/>
<voice sentence="FLAWLESS VICTORY!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
<item id="2143" countmax="15" chance1="3015" chancemax="0"/> --White pearl
<item id="2514" chance="1650"/> --mastermind shield
<item id="7590" chance="7000"/> --great mana potion
<item id="7591" chance="7000"/> --great health potion
<item id="1987" chance="100000">
<inside>
<item id="7431" chance="1400"/> --Demonbone
<item id="2421" chance="1100"/> --thunder hammer
<item id="7368" countmax="25" chance="100000"/> --stars
</inside>
</item>
</loot>
</monster>

Ushuriel:

Kod:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ushuriel" nameDescription="Ushuriel" race="fire" experience="2250" speed="380" manacost="0">
<health now="30000" max="30000"/>
<look type="12" head="0" body="66" legs="78" feet="94" corpse="5527"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
    <attack name="melee" interval="2000" skill="130" attack="150"/>
    <attack name="death" interval="1000" chance="10" length="8" spread="0" min="-250" max="-500">
        <attribute key="areaEffect" value="mortarea"/>
            </attack>
    <attack name="physical" interval="1000" chance="8" radius="4" target="1" min="-250" max="-760">
        <attribute key="areaEffect" value="mortarea"/>
        <attribute key="shootEffect" value="death"/>
            </attack>
    <attack name="poison" interval="1000" chance="9" length="8" spread="3" min="-200" max="-585">
        <attribute key="areaEffect" value="poison"/>
            </attack>
    <attack name="ice" interval="1000" chance="14" radius="7" target ="0" min="-50" max="-430">
        <attribute key="areaEffect" value="icetornado"/>
            </attack>
    <attack name="drunk" interval="1000" chance="11" radius="8" target="0">
        <attribute key="areaEffect" value="purplenote"/>
            </attack>
    <attack name="energycondition" interval="1000" chance="6" radius="4" target="0">
        <attribute key="areaEffect" value="energyarea"/>
            </attack>
</attacks>
<defenses armor="50" defense="50">
<defense name="healing" interval="1000" chance="12" min="400" max="600">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="400" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="" yell="1"/>
<voice sentence="" yell="1"/>
<voice sentence="FLAWLESS VICTORY!" yell="1"/>
</voices>
<loot>
</loot>
</monster>

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#2 16-11-2008 14:00:35

Maly Wizak

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Zarejestrowany: 16-11-2008
Posty: 10

Re: [8.2-8.21] [Monsters] Update 2008

Fajny poradnik
Ale nie wiem czy twój ,bo i tak nie widziałem go na żadnym forum


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#3 16-11-2008 15:37:14

KSY

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Zarejestrowany: 29-10-2008
Posty: 56

Re: [8.2-8.21] [Monsters] Update 2008

Nie poradnik Monstery... To sa zlepki znalezionych monsterow z roznych forum...


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#4 16-11-2008 16:17:31

Maly Wizak

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Zarejestrowany: 16-11-2008
Posty: 10

Re: [8.2-8.21] [Monsters] Update 2008

A
Hehe :d
A tak wogole za co mozna dostac VIPA ?


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#5 16-11-2008 17:18:58

KSY

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Zarejestrowany: 29-10-2008
Posty: 56

Re: [8.2-8.21] [Monsters] Update 2008

Poumieszczaj dużo tematów i jakoś pracuj a pomyślimy nad tym


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#6 18-11-2008 16:51:28

Zator

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Skąd: KrK
Zarejestrowany: 18-11-2008
Posty: 3
Podpis: FiRmA
WWW

Re: [8.2-8.21] [Monsters] Update 2008

Niezła sklepa monsterow to są wszystkie czy jakiś brakuje?


.. FiRmA .. Jp .. A.C.A.B ..

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#7 18-11-2008 18:32:19

KSY

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Zarejestrowany: 29-10-2008
Posty: 56

Re: [8.2-8.21] [Monsters] Update 2008

Chyba wszystkie Które są z updatem 8,3 Ale mogę sie mylić


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